o clarify on OSRS Gold the previous sentence
o clarify on OSRS Gold the previous sentence Sep 08

o clarify on OSRS Gold the previous sentence

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PVP is nothing more than an exchange of insults over x and then followed by an excuse to x. It can be hard to find good PVM teams that aren't LS masses for me because I don't play frequently enough to be an unruly weapon, or to somehow have the extra 160 million to buy chaos.

I'm not openly insulting anybody, if anything I'm being a woman in this kind of thing. I do feel that in the last three to four years, players have taken the game seriously. I have nothing against anyone, I've played longer than most people and have met some chill 09ers.

It is a bit odd that my boss being able buy multiple levels for over 100 million dollars is becoming a necessity. I remember when launching DKs with firebolt was considered normal, now that's just ridiculous. Most people my level have been playing for 1/4 as long as I've been playing, and they're.. really.. into runescape. It's a horrible feeling to be the player people might hear saying "wow 99 mage you have no life." However, things have become way too serious for me. I would like people to see my point of view.

Recently, I thought about minigames that are located in the wilderness, which will soon move to the Gamer's Grotto (north of Falador). But so far as I can tell the overall concept is a disaster. Rather than making sure minigames are moved to the right places based on their history, they will simply be bundled into some stupid location?

I decided to have an examination of the minigames that can be discovered in the wilderness. Nearly all of these seem to be very "wild-centred", which means they aren't logical if left alone.

The Mage Arena is scary because it's located in the north and you run the risk of being attacked while you travel there (and equally you can't fight in as good gear in case you get attacked), all that is fired up happens in the wilderness, and to remove it would be nonsensical as it is an effort to show that a wilderness safeguard is possible, and that stealing the creation is a place devoted to the worship of and the reincarnation of revenant spectres that haunt the godwars battlefields, and the fist of Guthix is an ancient battle site protected by the druids of Guthix where warriors from all over the world come to fight daily and gain some of it's strength.

I understand that two and three of the activities on the list will stay as is, but also realize the fact that Clan Wars does not necessarily need to be a wilderness-based game. The possibility of fighting against one another for the purpose of training could be relocated to, say the famous Al Kharid duel arena. The mages could create an interdimensional rift using the same magic as to make POHs (yes, there's a backstory:D) and it's everything nice and classy.
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08-09-21 - 08:09 Start date
30-09-21 - 08:09 End date
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